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ACHI 2019: International Conference on Advances in Computer-Human Interactions - Call for paper, ranking, acceptance rate, submission deadline, notification date, conference location, submission guidelines, and other important details


This article provides the call for paper, ranking, acceptance rate, submission deadline, notification date, conference location, submission guidelines, and other important details of ACHI 2019: International Conference on Advances in Computer-Human Interactions all at one place.

Conference Location Valencia, Spain
Conference Date 2019-02-24
Notification Date 2018-12-13
Submission Deadline 2018-11-13
Conference Website and Submission Link http://iaria.org/conferences2019/ACHI19.html


Conference Ranking


International Conference on Advances in Computer-Human Interactions ranking based on CCF, Core, and Qualis is shown below:

CCF Ranking
Core Ranking C
Qualis Ranking

Click here to check the ranking of any conference.
  • About CCF Ranking: The Chinese Computing Federation (CCF) Ranking provides a ranking of peer-reviewed journals and conferences in the field of computer science.

  • About Core Ranking: The CORE Conference Ranking is a measure to assess the major conference in the computing field. This ranking is governed by the CORE Executive Committee. To know more about Core ranking, visit Core ranking portal.

  • About Qualis Ranking: This conference ranking is published by the Brazilian ministry of education. It uses the h-index as a performance metric to rank conferences. Conferences are classified into performance groups that range from A1 (to the best), A2, B1, B2,..., B5 (to the wost). To know more about qualis ranking, visit here

Conference Acceptance Rate


Below is the acceptance rate of International Conference on Advances in Computer-Human Interactions conference for the last few years:

Year Submitted Papers Accepted Papers Accepted Percentage/Acceptance Rate

We are working hard to collect and update the acceptance rate details of the conferences for recent years. However, you can consider the above (if available) acceptance rates to predict the average chances of acceptance of your research paper at this conference.



Conference Call for paper


The Eleventh International Conference on Advances in Computer-Human Interaction, ACHI 2019 , was proposed as a result of a paradigm shift in the most recent achievements and future trends in human interactions with increasingly complex systems. Adaptive and knowledge-based user interfaces, universal accessibility, human-robot interaction, agent-driven human computer interaction, and sharable mobile devices are a few of these trends. ACHI 2019 also brings a suite of specific domain applications, such as gaming, e-learning, social, medicine, teleconferencing and engineering.ACHI 2019 continues a series of events targeting traditional and advanced paradigms for computer-human interaction in multi-technology environments. The conference covers also fundamentals on interfaces and models, and highlights new challenging industrial applications and research topics.We solicit both academic, research, and industrial contributions. We welcome technical papers presenting research and practical results, position papers addressing the pros and cons of specific proposals, such as those being discussed in the standard fora or in industry consortia, survey papers addressing the key problems and solutions on any of the above topics short papers on work in progress, and panel proposals.Industrial presentations are not subject to the format and content constraints of regular submissions. We expect short and long presentations that express industrial position and status.Tutorials on specific related topics and panels on challenging areas are encouraged.The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.All topics and submission formats are open to both research and industry contributions.ACHI 2019 conference tracks:INTER: InterfacesGraphical user interfaces; Intelligent user interfaces; Adaptive user interfaces; Multi-modal user interfaces; Context-based interfaces; Virtual reality and 3D interfaces; Speech and natural language interfaces; Interfaces for collaborative systems; Interfaces for restricted environments; Internationalization and reflections of culture on interface design; Interfaces for disadvantaged users; Interface specification and design; Interface prototyping; Interface testing; Interface evaluation; Interface generators and other tools for developing interfaces; Data visualization; Visualization techniques; Interactive visualizationSUSTAIN-CHI: CHI and sustainabilityWhat is the scope of sustainable HCI research presently? How does sustainable CHI align with global sustainability challenges? How could CHI research and practice support overcoming societal barriers to positive environmental changes? How does CHI relate to circular economies and life cycle thinking? What methods and methodologies support sustainable CHI research? How can CHI challenge unsustainable everyday practices? How can CHI support building sustainable cultures? How can CHI help develop sustainable behaviors among children and youth?HUM-IND4.0: Human-centered industrial technologiesHuman-centered process optimization and systems integration; Human-centered chains; Human-centered risk management and nano-technology; Human-centered automation processes and technologies; Human-in-the-middle for micro and nano technology simulations; Industry chains and human-robot and human-agents interaction; Micro and nano technology-oriented human challenges; Human-oriented manufacturing processes; Human aspects for reliable process chains; Risk management on nano-particles/interaction with human beings; Human-skills and nano-technologies (e.g., additive manufacturing); Industry 4.0 human-oriented challengesOUI: Organic user interfacesInterface-oriented materials and devices; Physical and digital representation; Sensing and display technologies; Rollable and foldable displays with tactile properties; Skin-based input; Analog input interaction design; Flexible display technologies; Functional-based display forms; Flexible-computing and curve computer interactions; 3D continuous display interfacesHAPTIC: Haptic interfacesFundamental of haptic interactions; Tangible user interfaces; Bidirectional information flow ; Haptography; Haptic feedback and control; Bodyware (embedded sensors; flexible structures, associative memories, actuation and power systems); Magnetic levitation haptic interfaces; Kinetic motion-based interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, head-hand coordination, bimanual coordination; discovering affordance, interaction and imitation); Language of motion / Gesture annotation; Interfaces with kinetic properties; Sensor actuator design, development and evaluation; Linear haptic display; Fingertip haptic display; Pen based force display; High bandwidth force display; Quality of experience model for haptic interactions; Haptics rendering;SYSTEMS: Interactive systemsHighly interactive systems; Intelligent agents and systems; Adaptive systems; Context-aware systems; Multi-user multi-interface systems; Collaborative systems; Computer-supported cooperative work; Distributed information spaces; Communicators and advisory systems; Interaction through wireless communication networksDEVICES: Interaction devicesGeneral input and output devices; Virtual reality input and output devices; Interaction devices for immersive environments; Shareable devices and services; Mobile devices and services; Pervasive devices and services; Small displays; Very large displays; Tangible user interfaces; Wearable computing; Interaction devices for disadvantaged users; Interaction devices for computer gamesDESIGN & EVAL: Interaction & interface design & evaluationInterface metaphors; Interaction styles; Interaction paradigms; Requirements specification methods and tools; Analysis methods and tools; Design methods and tools; Evaluation paradigms; Evaluation methods and tools; Evaluation frameworks; Scenarios; Task analysis; Conceptual design; Physical design; Information architecture; Information design for websites; Guidelines and heuristics; Experience design; Environmental design; Ethnography; Contextual design; Service design;MODELS: Principles, theories, and modelsCognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of interactive systems; Formal methods in human-computer interactionUSER: User modeling and user focusUsability and user experience goals; User testing; User modeling; User profiling; Predictive models (e.g., for user delay prediction); Human perceptible thresholds; User support systems; Psychological foundations for designing interactive system; Human information processing; Digital human modeling; Engineering psychology; Ergonomics; Hearing and haptics; Affective computingCHILDREN: Children-computer interactionUsing interface-oriented technology toys; Psychological basis for children interfaces; Children interfacing thinking; Smart interfaces for autistic children; Interactive application for Children with Mixed Abilities; Mining children behaviors; Interaction with children with visual impairments; Kids haptic, wearable, tangible learning; Kids vocal interfaces; Immersive gameplay interfaces; Speech loudness interfaces; Children cognitive interfacing skills; Conveying children emotions; Deformable interfaces for children; Incentivizing children crowdsourcing activities; Children and destructive games; Children and interacting fictions; Children and biotic game; Children participatory design; Children and visual design; Children emotional perception; Object-oriented drawing at young age; Children-powered access paradigms and technologies; Children social interaction experiences; Children online gaming behavior; Children and wearable devices; Children-oriented design interaction shortcuts; Teens health self-care; Self-care technologiesELDERLY: Designing for an aging populationSmart environments for elders; Rethinking mobile interfaces for older users; Motion-based video games in care home settings; Interacting assistive approaches for elders; Detecting elderly emotion; Human-machine interaction for disabled users; Adult opportunistic device interactions; Elderly social interaction; Degrading skills adaptation for elderly interfaces; Robots collaboration for elderly emergency; Unmanned systems for elderly: Applications of ecological interface designPARADIGMS: Traditional and emerging paradigmsInteraction paradigms; Mobile computing; Wearable computing; Location-aware computing; Context-aware computing; Ubiquitous computing; Pervasive computing; Transparent computing; Attentive environments; Virtual reality; Augmented reality and tangible bits; Immersive environments; Human-based computation; Visual languages and environments; End-user programming; Hypermedia advances and applications; New visions of human-computer interactionACCESS: Usability and universal accessibilityInteraction and interface design for people with disabilities; Interaction and interface design for the young and the elderly; Universal access and usability; Usability engineering; Usability testing and evaluation; Usability and internationalizationHUMANWEB: Human-Web InteractionNatural language interfaces; Keyword-based query interfaces; Hybrid query interfaces; Emotional behavior; Adaptive Web interfaces; Learning User Profiles; Personalized Interfaces; Remembrance Agents; Interaction visualization; Social and psychological challengesHUM-ROBOTS: Human-robot interactionFundamentals of human-robot cooperation; Cognitive models of human-robot interaction; Adaptable autonomy and knowledge exchange; Autonomy and trust; Awareness and monitoring of humans; Task allocation and coordination; Human guided robot learning; User evaluations of robot performance; Metrics for human-robot interaction; Long-term interaction robotics; Health and personal care robotics; Social Robotics; Multi-modal human-robot communication; Robot intermediaries; Experiments and applicationsHUM- AGENTS: Agents and human interactionPrinciples of agent-to-human interaction; Models for human-agent interaction; Social persuasion in human-agent interaction; Designing for human-agent interaction; Socially intelligent agents and the human in the loop; Agents for human-human interaction; Agent-based human-computer-interaction; Human cooperation and agent-based interaction; Human interaction with autonomous agents Agent-based human-robot interaction; Human and artificial agents emotional interactionSOCIAL: Social aspects of human-computer interactionSocietal implications of human-computer interactions; Social computing and software Online communities Weblogs and other community building tools Online support for discovery and creativity; Tool support for discovery and innovation Expressive and attentive interfaces and environments Affective aspects of human-computer interaction Emotional designGAMES: Computer games and gamingComputer game technology; Computer game engineering; Foundations of computer game design and development; Development processes and supporting tools; Management aspects of computer game development; Architectures and frameworks for computer games; Game-based training and simulation; Serious games; Multi-user games; Online games; Online gaming; Game theories; Audio, video and text in digital games; New computer games and case studies; Performance improvements in computer games; Social impact of games and gamingEDUCATION: Human-computer interaction in education and trainingInteractive systems for education and training; Online and communications support for education and training; Interfaces, interactions and systems for distance education; Software tools for courseware development and delivery; Collaborative systems for teaching, studying and learning; Handheld mobile devices for education and training; Advisory and recommendation systems Techniques and tools for information localization, retrieval & storage; Web annotation systems; Case studies and applicationsMED APPS: Applications in medicineInteractive systems for medical applications; Interactive systems for telemedicine; Interactive systems for telehealth; Interactive systems for telepathology; Interactive systems for telecardiology; Interactive systems for telesurgery; Interactive personal medical devices; Digital imagery and visualization frameworks; Role of colors and color imaging in medicine; Multidimensional projections with application to medicine; Data mining and image retrieval techniques for medical applications; Imaging interfaces and navigation; Internet imaging localization, retrieval and archiving; Video techniques for medical images; Internet support for remote medicine; Computer-controlled communications for medical applications; Medical informatics; Software and devices for patient monitoring; Interactive software for therapy and recoveryTELECONF: TeleconferencingFundamentals for teleconferencing; Platforms for teleconferencing; Devices for teleconferencing; Videoconferencing, Web Conferencing; Performance in teleconference applications; Real-time aspects in teleconferencing; Privacy and security in teleconference applications; QoS/SLA for teleconferencing applications; Teleconferencing services; Business models for teleconferencingAPPLICATIONS: Other domain applicationsInteractive interfaces and systems for scientific applications; Interactive interfaces and systems for engineering applications; Interactive interfaces and systems for business applications; Interactive interfaces and systems for activities in arts & humanities; Interactive interfaces and systems for scientific research; Other applications of interactive interfaces and systems

Submission Deadline


ACHI 2019: International Conference on Advances in Computer-Human Interactions submission deadline is 2018-11-13.

Note: It is generally recommended to submit your conference paper on or before the submission deadline. Generally, conferences do not encourage to submit the research paper after the deadline is over. In rare scenarios, conferences extend their deadline. Decision about the extension of the deadline is generally updated on the official conference webpage.


Notification date


Notification date of ACHI 2019: International Conference on Advances in Computer-Human Interactions is 2018-12-13.

Note: This is the date on which conference announces the result about acceptance or rejection of submitted papers. If your research paper is accepted, the conference will request you to submit the camera ready version of your research paper by the due date. Due date to submit the camera ready version of the paper is generally posted on the official web page of the conferences or notified to you via. email.


Conference Date


ACHI 2019: International Conference on Advances in Computer-Human Interactions will start on 2019-02-24.

Note: This is the date on which the conference starts.


Conference Location


ACHI 2019: International Conference on Advances in Computer-Human Interactions will be organized at Valencia, Spain. This is the place where the conference is organized and the research paper is to be presented.