Categories |
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COMPUTER SCIENCE
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MULTIMEDIA
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GAMES
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VIRTUAL REALITY
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Call for Papers |
CALL FOR PAPERS & OTHER CONTRIBUTIONS
============================================= 2024 IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024) DATE: June 5-7, 2024, LOCATION: Turin, Italy WEBSITE: https://ieee-gem2024.org CONTACT: [email protected] Sponsored by IEEE Consumer Technology Society (CTSoc) This premier conference brings together leading researchers, academics, and industry professionals to explore the realm at the intersection of consumer technologies, gaming, entertainment, media and the arts. With exciting networking opportunities, you'll have the chance to share and discover cutting-edge research, ideas, and experiences on the future of these incredible technologies. From interactive and smart applications to storytelling, from artificial intelligence to immersion in virtual and augmented reality, from emerging art & design techniques to healthcare, cultural heritage, education, etc., IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024) is the venue. The conference will be hosted at Politecnico di Torino, one of the largest technical universities in Europe. The city of Turin is conveniently located in the North-West of Italy, close to both gorgeous beaches and mountains. Turin and Piedmont region are home to various attractions and historical places, including two UNESCO World Heritage Sites (Residences of the Royal House of Savoy and Vineyard Landscape of Piedmont: Langhe-Roero and Monferrato), the oldest and largest Egyptian Museum outside Egypt, The National Museum of Cinema, The National Automobile Museum, the Holy Shroud Chapel. Turin is well connected to the rest of the world thanks to its international airport (TRN) and high-speed train connection to Milan (50min) and its intercontinental hub (MXP), Rome (4h), Venice (3h), Florence (3h), etc. More information about Turin at https://www.turismotorino.org/en. GEM 2024 welcomes submissions from a wide range of research disciplines (from emerging consumer technologies to art and humanities) in the following formats: Full Papers (4-6 pages) Short Papers (2-4 pages) Late-Breaking Papers (2-4 pages) Workshop & Tutorial Proposals Special Session Proposals Exhibits, Interactive Performances & Demos Industry Forum Proposals Key Dates/Deadlines Full/Short Papers – Submission Deadline: Jan 31, 2024 Workshops, Special Session and Tutorial Proposals – Submission Deadline: Jan 22, 2024 Notification of Acceptance (Full/Short Papers): March 12, 2024 Late-Breaking Papers – Submission Deadline: March 22, 2024 Exhibits, Interactive Performances & Demos – Submission Deadline: March 22, 2024 Notification of Acceptance (Late-Breaking Papers): April 19, 2024 Camera-Ready Deadline and Author Registration: April 26, 2024* * Early bird (discounted) registration ends on April 1, 2024 Conference proceedings will be published in IEEE Xplore® (Scopus and Web of Science). Authors of selected contributions will be invited to submit enhanced, journal-quality papers to special issues on peer-reviewed journals like IEEE Transactions on Consumer Electronics and IEEE Consumer Electronics Magazine. |
Summary |
IEEE GEM 2024 : 2024 IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024) will take place in Turin, Italy. It’s a 3 days event starting on Jun 5, 2024 (Wednesday) and will be winded up on Jun 7, 2024 (Friday). IEEE GEM 2024 falls under the following areas: COMPUTER SCIENCE, MULTIMEDIA, GAMES, VIRTUAL REALITY, etc. Submissions for this Conference can be made by Jan 31, 2024. Authors can expect the result of submission by Mar 12, 2024. Please check the official event website for possible changes before you make any travelling arrangements. Generally, events are strict with their deadlines. It is advisable to check the official website for all the deadlines. Other Details of the IEEE GEM 2024
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Credits and Sources |
[1] IEEE GEM 2024 : 2024 IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024) |