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SPIE VRIS 2020 : 2nd International Conference on Virtual Reality and Intelligent System - EI Compendex, Scopus
SPIE VRIS 2020 : 2nd International Conference on Virtual Reality and Intelligent System - EI Compendex, Scopus

SPIE VRIS 2020 : 2nd International Conference on Virtual Reality and Intelligent System - EI Compendex, Scopus

Jianguo Hotel Xi'an, Xi'an, China
Event Date: November 13, 2020 - November 15, 2020
Submission Deadline: July 01, 2020




About

2020 2nd International Conference on Virtual Reality and Intelligent System is the workshop of ICGIP 2020 (2020 12th International Conference on Graphics and Image Processing). 

The event is hosted by Xi’an University of Technology; organized by The school of Computer Science & Engineering, XAUT; co-sponsored by College of Computer Science, Sichuan University, Ocean University of China, University of Portsmouth; China Society of Image and Graphics(CSIG), China Graphics Society (CGS).


Call for Papers

Prospective authors are invited to submit technical papers of their previously unpublished work. Areas of interest for the technical program include but are not limited to: .

Cognitive aspects, perception, user behaviour

  • Semantic and cognitive aspects of virtual reality
  • Depth perception, multimodal perception
  • Behaviour and activity generation
  • Representations of self (avatars), embodiment, presence
  • Virtual agents, conversational non-player characters (NPCs)
  • Understanding and modelling human behaviour, emotions

AI technologies

  • Search, planning, reasoning
  • Knowledge representation
  • Natural language processing
  • Robotics and perception
  • Multi-agent systems
  • Statistical learning, deep learning

Interactions / interactive and responsive environments

  • Multimodal interaction and experiences in VR/AR
  • Machine learning for multimodal interaction
  • Human-virtual user/agent interaction
  • Human to human communication in virtual environments, collaboration and communication
  • Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
  • Navigation and spatial orientation in VR
  • Interaction devices, Brain-Computer Interfaces (BCI)

Systems, including techniques, performance, and implementation

  • System components, virtual reality platforms
  • AI platforms for VR/AR, cloud-based platforms
  • Data generation, manipulation, analysis, and validation
  • Tracking, physical environment mapping, registration
  • Vision for VR/AR, deep learning for VR/AR
  • Standards and theoretical models for AI and/or VR

Content creation and modelling

  • Generation of immersive environments and virtual worlds
  • Environments for gaming, simulation, training
  • Visualization, optimized and realistic rendering
  • Geometric modelling and design in immersive settings
  • Animations, crowd-simulation, character modelling
  • Customization and personalization (e.g., for training)

Applications and use cases

  • Data and knowledge representation, problem solving
  • Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
  • Arts, leisure, and entertainment
  • Gaming and game narratives, immersive storytelling and gameplay
  • Education, training, simulation
  • Business, prototyping, productivity, design and architecture, evaluation
  • Telepresence and collaboration, social interactions
  • Healthcare and therapy
  • Evaluation metrics and methodologies
  • Quality of Experience (QoE)
  • Methodologies
  • Artificial intelligence
  • Data mining
  • Decision support systems
  • Fuzzy logic
  • Intelligent control
  • Information retrieval
  • Machine learning
  • Neural networks
  • Data Visualisation
  • Probabilistic reasoning
  • Rough sets
  • Intelligent image processing
  • Independent components analysis
  • Intelligent signal processing
  • Ontologies-Organisational Memories
  • Data fusion
  • Evolutionary computation
  • Human-machine interaction
  • Intelligent measurement
  • Knowledge engineering
  • Neuro-fuzzy systems
  • Multi-Agent Systems
  • Intelligent Information Systems
  • Intelligent Databases
  • Cooperative Artificial Intelligence Systems
  • Distributed Artificial Intelligence
  • Case-based Reasoning
  • Temporal Reasoning 
  • Application areas Automation
  • Educational aspects of intelligent control
  • Robotics
  • Telecommunications
  • Business & Finance
  • Signal Processing
  • Speech Recognition
  • Data processing
  • Process control
  • Transportation
  • Manufacturing
  • Computer Vision
  • Pattern Recognition
  • Health, Medicine and Bioengineering



Summary

SPIE VRIS 2020 : 2nd International Conference on Virtual Reality and Intelligent System - EI Compendex, Scopus will take place in Jianguo Hotel Xi'an, Xi'an, China. It’s a 3 days event starting on Nov 13, 2020 (Friday) and will be winded up on Nov 15, 2020 (Sunday).

SPIE VRIS 2020 falls under the following areas: VIRTUAL REALITY, ARTIFICIAL INTELLIGENCE, COMPUTER SCIENCE, SIMULATION, etc. Submissions for this Conference can be made by Jul 01, 2020.

Please check the official event website for possible changes before you make any travelling arrangements. Generally, events are strict with their deadlines. It is advisable to check the official website for all the deadlines.

Other Details of the SPIE VRIS 2020

  • Short Name: SPIE VRIS 2020
  • Full Name: 2nd International Conference on Virtual Reality and Intelligent System - EI Compendex, Scopus
  • Timing: 09:00 AM-06:00 PM (expected)
  • Fees: Check the official website of SPIE VRIS 2020
  • Event Type: Conference
  • Website Link: http://www.vris.org/
  • Location/Address: Jianguo Hotel Xi'an, Xi'an, China


Credits and Sources

[1] SPIE VRIS 2020 : 2nd International Conference on Virtual Reality and Intelligent System - EI Compendex, Scopus


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