Prospective authors are invited to submit technical papers of their previously unpublished work. Areas of interest for the technical program include but are not limited to:
Cognitive aspects, perception, user behaviour
- Semantic and cognitive aspects of virtual reality
- Depth perception, multimodal perception
- Behaviour and activity generation
- Representations of self (avatars), embodiment, presence
- Virtual agents, conversational non-player characters (NPCs)
- Understanding and modelling human behaviour, emotions
AI technologies
- Search, planning, reasoning
- Knowledge representation
- Natural language processing
- Robotics and perception
- Multi-agent systems
- Statistical learning, deep learning
Interactions / interactive and responsive environments
- Multimodal interaction and experiences in VR/AR
- Machine learning for multimodal interaction
- Human-virtual user/agent interaction
- Human to human communication in virtual environments, collaboration and communication
- Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
- Navigation and spatial orientation in VR
- Interaction devices, Brain-Computer Interfaces (BCI)
Systems, including techniques, performance, and implementation
- System components, virtual reality platforms
- AI platforms for VR/AR, cloud-based platforms
- Data generation, manipulation, analysis, and validation
- Tracking, physical environment mapping, registration
- Vision for VR/AR, deep learning for VR/AR
- Standards and theoretical models for AI and/or VR
Content creation and modelling
- Generation of immersive environments and virtual worlds
- Environments for gaming, simulation, training
- Visualization, optimized and realistic rendering
- Geometric modelling and design in immersive settings
- Animations, crowd-simulation, character modelling
- Customization and personalization (e.g., for training)
Applications and use cases
- Data and knowledge representation, problem solving
- Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
- Arts, leisure, and entertainment
- Gaming and game narratives, immersive storytelling and gameplay
- Education, training, simulation
- Business, prototyping, productivity, design and architecture, evaluation
- Telepresence and collaboration, social interactions
- Healthcare and therapy
- Evaluation metrics and methodologies
- Quality of Experience (QoE)
Methodologies
- Artificial intelligence
- Data mining
- Decision support systems
- Fuzzy logic
- Intelligent control
- Information retrieval
- Machine learning
- Neural networks
- Data Visualisation
- Probabilistic reasoning
- Rough sets
- Intelligent image processing
- Independent components analysis
- Intelligent signal processing
- Ontologies-Organisational Memories
- Data fusion
- Evolutionary computation
- Human-machine interaction
- Intelligent measurement
- Knowledge engineering
- Neuro-fuzzy systems
- Multi-Agent Systems
- Intelligent Information Systems
- Intelligent Databases
- Cooperative Artificial Intelligence Systems
- Distributed Artificial Intelligence
- Case-based Reasoning
- Temporal Reasoning
Application areas
- Educational aspects of intelligent control
- Robotics
- Telecommunications
- Business & Finance
- Signal Processing
- Speech Recognition
- Data processing
- Process control
- Transportation
- Manufacturing
- Computer Vision
- Pattern Recognition
- Health, Medicine and Bioengineering
|