SCOPE
The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors, Entertainment, Cognition, Perception, User-Friendly Software and Systems, Pervasive Technologies and Interactive Devices.
Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes.
CONFERENCE AREAS
Each of these topic areas is expanded below but the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Unlisted but related sub-topics are also acceptable, provided they fit in one of the following main topic areas:
1. HUMAN FACTORS AND INFORMATION SYSTEMS
2. PERVASIVE TECHNOLOGIES AND APPLICATIONS
3. INTERACTIVE DEVICES
4. INTERACTION DESIGN
5. ADAPTIVE AND INTELLIGENT SYSTEMS
AREA 1: HUMAN FACTORS AND INFORMATION SYSTEMS
- Social Networks
- Security and Privacy
- Ergonomics
- User Behaviour Analysis
- Modelling Human Factors
- Customer and Usage Analytics
- Computing with Social Trust
- Semiotics
- Decision Making
- Collaborative Systems
- Personalized User Experiences in eCommerce
- Healthcare Applications
- Game User Experience Evaluation
- Entertainment
AREA 2: PERVASIVE TECHNOLOGIES AND APPLICATIONS
- Ubiquitous Computing
- Social Media Analytics
- Health, Wellness and Ageing
- Modelling Interactive Devices
- Social Computing
- Application of AI in IS
- New Visualization-Techniques
- Augmentative Communication
- Speech Recognition Technologies
- TV and Online Video
- Pervasive Health
- Pervasive Advertising
- Distributed User Interfaces
- Software Frameworks
- System Performance
AREA 3: INTERACTIVE DEVICES
- Haptic and Tangible Devices
- Conversational Speech Interfaces
- 3D Interaction
- Virtual and Augmented Reality
- Interactive Surfaces
- Wearable Sensors
- Sensor Networks
- Smart Homes
- Mobile Devices and Services
- Human-Robot Interaction
- Brain-Computer Interfaces
- Gesture-Based Interaction
- EEG Signal Processing
- Neuroimaging Interfaces
AREA 4: INTERACTION DESIGN
- User Experience Design
- Web Design and Accessibility
- Accessible and Adaptive Interaction
- Design and Evaluation
- Interaction Design Modelling
- Agile Enterprise Models and Interaction
- Collaboration and Interaction Design
- Service Science and Interaction Design
- Mobile Computer-Human Interaction
- User-Centered Interaction Design Patterns
- Situated Interaction
- Cognitive Interaction
- Computational Systems for Enhancing Creativity
- Design and Creativity Support Software
- Affective Computing
- Multimedia and Multimodal Interaction
AREA 5: ADAPTIVE AND INTELLIGENT SYSTEMS
- Visualization Tools
- Natural Language Processing
- Recommendation Systems
- Information Retrieval
- Interactive Machine Learning
- Modelling Adaptive and Intelligent Systems
- Context-Aware Systems
- Intelligent User Interfaces
- Cognition, Communication and Interaction
- Learning in Virtual Worlds
- Machine Learning
- Embodied Conversational Agents
- Applied Perception
- Peripheral Interaction
- Gamification
PAPER SUBMISSION
Authors should submit a paper in English, carefully checked for correct grammar and spelling, addressing one or several of the conference areas or topics. Each paper should clearly indicate the nature of its technical/scientific contribution, and the problems, domains or environments to which it is applicable. To facilitate the double-blind paper evaluation method, authors are kindly requested to produce and provide the paper WITHOUT any reference to any of the authors, including the authors’ personal details, the acknowledgments section of the paper and any other reference that may disclose the authors’ identity.
Only original papers should be submitted. Authors are advised to read INSTICC's ethical norms regarding plagiarism and self-plagiarismthoroughly before submitting and must make sure that their submissions do not substantially overlap work which has been published elsewhere or simultaneously submitted to a journal or another conference with proceedings. Papers that contain any form of plagiarism will be rejected without reviews.
Authors can submit their work in the form of a Regular Paper, representing completed and validated research, or as a Position Paper, portraying a short report of work in progress or an arguable opinion about an issue discussing ideas, facts, situations, methods, procedures or results of scientific research focused on one of the conference topic areas. All papers must be submitted through the online submission platform PRIMORIS and should follow the instructions and templates that can be found under Guidelines and Templates. After the paper submission has been successfully completed, authors will receive an automatic confirmation e-mail.
PUBLICATIONS
All accepted papers will be published in the conference proceedings, under an ISBN reference, on paper and on digital support.
SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every paper on our digital library is given a DOI (Digital Object Identifier).
The proceedings will be submitted for indexation by Thomson Reuters Conference Proceedings Citation Index (CPCI/ISI), DBLP, EI (Elsevier Engineering Village Index), Scopus, Semantic Scholar and Google Scholar.