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GET 2019: International Conference Game and Entertainment Technologies - Call for paper, ranking, acceptance rate, submission deadline, notification date, conference location, submission guidelines, and other important details


This article provides the call for paper, ranking, acceptance rate, submission deadline, notification date, conference location, submission guidelines, and other important details of GET 2019: International Conference Game and Entertainment Technologies all at one place.

Conference Location Porto, Portugal
Conference Date 2019-07-16
Notification Date 2019-05-06
Submission Deadline 2019-04-01
Conference Website and Submission Link http://www.gaming-conf.org/


Conference Ranking


International Conference Game and Entertainment Technologies ranking based on CCF, Core, and Qualis is shown below:

CCF Ranking
Core Ranking
Qualis Ranking

Click here to check the ranking of any conference.
  • About CCF Ranking: The Chinese Computing Federation (CCF) Ranking provides a ranking of peer-reviewed journals and conferences in the field of computer science.

  • About Core Ranking: The CORE Conference Ranking is a measure to assess the major conference in the computing field. This ranking is governed by the CORE Executive Committee. To know more about Core ranking, visit Core ranking portal.

  • About Qualis Ranking: This conference ranking is published by the Brazilian ministry of education. It uses the h-index as a performance metric to rank conferences. Conferences are classified into performance groups that range from A1 (to the best), A2, B1, B2,..., B5 (to the wost). To know more about qualis ranking, visit here

Conference Acceptance Rate


Below is the acceptance rate of International Conference Game and Entertainment Technologies conference for the last few years:

Year Submitted Papers Accepted Papers Accepted Percentage/Acceptance Rate

We are working hard to collect and update the acceptance rate details of the conferences for recent years. However, you can consider the above (if available) acceptance rates to predict the average chances of acceptance of your research paper at this conference.



Conference Call for paper


Known to have been enjoyed since at least 30 BC, games and entertainment are a universal part of human experience and present in all cultures. Games and entertainment activities contribute to the social, emotional, psychological and physical well-being of human society.As game and entertainment technologies become increasingly more pervasive we are continually challenged in our work, learning and personal life by increased access to virtual spaces and communities that offer opportunities for everyday needs and aesthetic experiences. The ‘Creative Industries’ require design and development structures, techniques and methodologies that enrich, enhance and encourage new interaction modes, metaphors and in-depth co-creation.This conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.Topics for this conference include, but are not limited to:– Development methodologies– Design issues– Controversial issues – we welcome debate and dissension, for example; games as art, entertainment as purely for monetary returns etc– Special Effects– Animation– Mobile and ubiquitous games and entertainment– Serious Games –applications, critiques– Philosophical issues– Prototypes– Social and cultural uses of/for Play– Tools and technologies– Skills, strategy, rules and chance– Genre– Immersiveness and engagement– Research methodologies in creative practice– Usability and playability– User/player centered design– Psychological, social, and cultural differences in perception and participation– Communities, networks, social interaction and social capital– Cross-cultural and intercultural approaches– Assessment of exploratory learning approaches– Emerging practicesThe Conference will be composed of several types of contributions:
Full Papers – These include mainly accomplished research results and have 8 pages at the maximum (5,000 words).
Short Papers – These are mostly composed of work in progress reports or fresh developments and have 4 pages at maximum (2,500 words).
Reflection Papers – These might review recent research literature pertaining to a particular problem or approach, indicate what the findings suggest, and/or provide a suggestion – with rationale and justification – for a different approach or perspective on that problem. Reflection papers might also analyze general trends or discuss important issues in topics related to the conference. These have 4 pages at maximum (2,500 words).
Posters / Demonstrations – These contain implementation information or work-in-progress and have two pages at maximum (1,250 words) besides the poster itself (or demonstration) that will be exposed at the conference.
Tutorials – Tutorials can be proposed by scholars or company representatives. A proposal of maximum 250 words is expected.
Panels – Discussions on selected topics will be held. A proposal of maximum 250 words is expected.
Invited Talks – These will be made of contributions from well-known scholars and company representatives. An abstract will be included in the conference proceedings.
Doctoral Consortium – A Doctoral Consortium will discuss in group, individual projects and on going work of PhD students. Prospective students should send a report of their PhD projects and work so far with a maximum of 4 pages (2,500 words).
Corporate Showcases & Exhibitions – The former enables Companies to present recent developments and applications, inform a large and qualified audience of your future directions and showcase company’s noteworthy products and services. There will be a time slot for companies to make their presentation in a room. The latter enables companies the opportunity to display its latest offerings of hardware, software, tools, services and books, through an exhibit booth. For further details please contact the publicity chair – [email protected]

Submission Deadline


GET 2019: International Conference Game and Entertainment Technologies submission deadline is 2019-04-01.

Note: It is generally recommended to submit your conference paper on or before the submission deadline. Generally, conferences do not encourage to submit the research paper after the deadline is over. In rare scenarios, conferences extend their deadline. Decision about the extension of the deadline is generally updated on the official conference webpage.


Notification date


Notification date of GET 2019: International Conference Game and Entertainment Technologies is 2019-05-06.

Note: This is the date on which conference announces the result about acceptance or rejection of submitted papers. If your research paper is accepted, the conference will request you to submit the camera ready version of your research paper by the due date. Due date to submit the camera ready version of the paper is generally posted on the official web page of the conferences or notified to you via. email.


Conference Date


GET 2019: International Conference Game and Entertainment Technologies will start on 2019-07-16.

Note: This is the date on which the conference starts.


Conference Location


GET 2019: International Conference Game and Entertainment Technologies will be organized at Porto, Portugal. This is the place where the conference is organized and the research paper is to be presented.